/****************************************************************************
* Copyright (c) 2014 Shijie. Dreamware(R) Inc. JuneStone Entertainment
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*****************************************************************************/

#ifndef __BASE_H__
#define __BASE_H__

#include "object.h"

class Base : public Object
{
public:
	Base()
	{
		position.X = position.Y = position.Z = 0;
		visible = true;
	}

	Base(core::vector3d<s32> _pos,core::dimension2d<u32> _dimension)
	{
		position = _pos;
		dimension = _dimension;
		visible = true;
	}

	virtual ~Base()
	{
	}

	bool get_visibility() const { return visible; } 
	void set_visibility(bool vis) {	visible = vis; }

	s32 get_x() const { return position.X; }
	s32 get_y() const {	return position.Y; }
	s32 get_z() const { return position.Z; }

	void set_position(s32 _x, s32 _y)
	{
		position.X = _x;
		position.Y = _y;
	}

	void set_position(core::vector3d<s32> _pos)
	{
		position = _pos;
	}

private:
	core::vector3d<s32> position;
	core::dimension2d<u32> dimension; 
	
	bool visible;
};

#endif